Title slide 2017

WEEK 2

Title slide 2019

WEEK 2

Title slide 2023

WEEK 2

A nice header for your slide

A title

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

  • <i class="fa-solid fa-floppy-disk"></i> An example of a font awesome icon
  • <i class="fa-solid fa-envelope"></i> And an other example

A centered image :

center

<sub>https://baptiste-wicht.com/posts/2017/09/cpp11-performance-tip-when-to-use-std-pow.html</sub>

Demo presentation
A nice header for your slide

Slide with an image

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Demo presentation
A nice header for your slide

Two column layout and a title that is so long it exceeds the width of the slide

<div class="columns"><div>

Some code blocks

int main()
{
    int total = 0;
    for(int i = 0; i < 10; ++i)
    {
        total += i;
    }
    return 0;
}
</div><div>
main:
  push rbp
  mov rbp, rsp
  mov DWORD PTR [rbp-4], 0
  mov DWORD PTR [rbp-8], 0
  jmp .L2
.L3:
  mov eax, DWORD PTR [rbp-8]
  add DWORD PTR [rbp-4], eax
  add DWORD PTR [rbp-8], 1
.L2:
  cmp DWORD PTR [rbp-8], 9
  jle .L3
  mov eax, 0
  pop rbp
  ret
</div></div>
Demo presentation
A nice header for your slide

SVG Test

center

Demo presentation
A nice header for your slide

Class test

On what objects do we call this Update method?

namespace dae
{
  class Texture2D;
  class GameObject 
  {
    Transform m_transform{};
    std::string m_name{};
    std::shared_ptr<Texture2D> m_texture{};
  public:
    virtual void Update();
    virtual void Render() const;

    void SetTexture(const std::string& filename);
    void SetPosition(float x, float y);

    GameObject() = default;
    virtual ~GameObject();
    GameObject(const GameObject& other) = delete;
    GameObject(GameObject&& other) = delete;
    GameObject& operator=(const GameObject& other) = delete;
    GameObject& operator=(GameObject&& other) = delete;
  };
}
Demo presentation

Some comments, these will be present in the pptx too if you export this.

rpb = framepointer eax = register